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Constructing a house should be one of the first things you do in the game. A house serves three important purposes, namely:

1) Storing items

2) Protecting your money from thieves

3) Option to build farmland (optional, required for the farming skill, more about this later)

Storing your items may seem pointless since your inventory is unlimited, but be warned: when you die you lose all the items in your inventory! Therefore, when you start training combat it is a good idea to store your valuable items that are not needed in combat in a house, just in case.

The second reason you need a house (even when you are not planning to train combat) is because you need a place to protect your money from thieves. Anyone at your location can attempt to steal money from you, and it can be very frustrating to see part of what you just earned disappear. By storing money in your house no thief can ever access it. You can store an unlimited amount of money in your house.

When you have just started getting the smallest house (250 slots) is just fine. It is a small investment and does not take a long to get. You can build the house by gathering 250 wood, equipping a hammer, clicking "construct" in the city menu and then selecting the 250 slots house. Good locations for a house are Valera (the combat training location and central on the island) and Eully (because trades are conducted there). You can store a total of 250 items in this house (e.g. 200 wood and 50 shrimps).

Which skills to train?[]

Generally it is a good idea to train a skill that brings in some gold pieces -the currency of Syrnia- when you are just starting out, because you will need to buy some basic accessories like tools, weapons, armour, food and combat equipment (more about this later).

The three skills that provide you with a solid income in the beginning are Mining, Fishing and Woodcutting, so get a pickaxe, net (switch to a rod at level 5 fishing) or hatchet and start working by clicking the link in the city menu. The resources you obtain are copper/tin ore, shrimps (sardines at level 5 with a rod) and wood respectively, which are used in resource processing skills like smithing, cooking and constructing. Players often choose to level up one resource gathering skill to get a better income, as higher level items are worth more. They then use this income to finance training different skills like magic and thieving, which are expensive to train. While mining, fishing and woodcutting you also randomly obtain items that are much more valuable than the resource itself (see the table).

Skill Random drop
Mining Gems (needed for magic)
Fishing Leather boots, Locked toolboxes (needed for thieving) and Small chests (click on them to open them).
Woodcutting Radish, Beet and Carrot seeds (needed for farming) and Small chests.

Once you have obtained a nice load of items you can attempt to sell them to other players at the trading post. As a rule of thumb you can use that you need at least 250 ore, fish or wood before attempting to sell it, as less is not worth going to the trading post for. For useful tips on selling your items, see "Selling your items" below. Make sure that you check what the current market value of an item is to avoid getting ripped off.

Besides the three resource gathering skills which are always useful to train because they provide you with an income, I have listed for each of the other skills if they are useful for a beginner:

Possible

1) Cooking (provides food for combat training)

2) Farming (provides some extra food for combat if you woodcut)

3) Combat (needed throughout the game and good income in the long run)

Not Recommended

1) Magic (very expensive to train, while mages are willing to enchant your items for the resource cost only)

2) Constructing (expensive to train, similar reason as magic)

3) Trading (expensive to train, does not have much advantages for starters)

4) Smithing (expensive & slow levelling. You can buy the items you need from shops)

5) Thieving (expensive & slow levelling)

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